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Triple H (Masters of the WWE Universe) Review
Triple H
Masters of the WWE Universe (Mattel)Well, that's an improvement.
The pack-in HHH was a fine wrestler toy, but not so hot for a MOTU crossover. This is more in line with his more extravagant entrance gear, which blends right in.
The body is the same, but with full pants and a lot of purple. A bulky harness adds some fun spiked armor, and it's topped off with a tattered cape and skull-crown-helmet.
Articulation is standard as always- above average, in fact, since nothing was stuck. The shoulder pads do restrict upward motion a bit, but he can still pose with his hammer convincingly. For a bit.
The hammer is actually the chief flaw here. The gorgeous sculpt can't quite save it from the fact that it's slightly too big for the hands. It's bad enough the reused Classics sculpts barely stayed on, now they're doing it on purpose? To say nothing of giving a two-handed weapon to a figure with one fist. Brilliant work as always, Matty.
Anyhoo, that aside, this is good stuff. I've managed to wring a lot of character out of the posing options you have, and he looks great on Origins Panthor.

      4 stars by Karl T. Face

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